Cantina updates, mostly.

Cantina updates, mostly.

Lots of visual work on the cantina.

The website is updated, and fixed, so I can upload images again, hurray! The new version of ghost also allows video uploads, which I don't intend to go crazy with, I don't want to eat all the storage, but it should be helpful in some cases

Golden hutt statues outside
Chairs! Sitting patrons! Dancing patrons!
A hutt surrounds himself with comfortable pillows, and beautiful twilek dancers.

I also made a little flower plant, It's gameready but it didn't seem too fitting inside the somewhat scummy cantina. I'm not sure this crimelord has an appreciation for plants. I put a couple in the spaceport reception area. The receptionist Analia seems like the type to take care of plants.

Two flower plants in the spaceport reception area.

Things are still definitely subject to change in the cantina, It still feels perhaps a bit too spacious right now. I was thinking I might add in a band. And I still have a third room to fill

I'm also not sure if I want to make the hutt in the cantina one of the central antagonists for the planet storyline, or just a lieutenant, but I'm leaning towards central antagonist. I wanted to have a second level, thats still on Nar Shaddaa, where you break into his palace and confront him about ** spoilers ** and then a boss fight. I think I can still do that if he's in the cantina though, he'd just have to leave at a certain point. Maybe in a cutscene where he makes his exit, leaving the player to deal with some mercenaries or guards.

For the third room, I was thinking it would have a minigame focus, a way for the player to earn some credits. Either swoop racing or arena combat. Arena combat would be a lot easier, but swoop racing would be a cool excuse for me to code some systems again, which would be nice, since I've completed most critical features already, and I miss coding. It would be a good break from the normal gameplay as well.

I was also considering entering another game jam, or just doing a few smaller challenge games for myself, just to fight burnout on this project, give myself a little break to come back refreshed, make sure im still practicing my coding skills, and so on.

It turns out I have Covid, unfortunately. Which is why I've been getting severe headaches. It's definitely affected my productivity a fair amount. Hopefully it passes, but Its been nearly two weeks since my first positive test, and a about a month since the symptoms first showed up. So.. we'll see. I was waiting for either the symptoms to clear up, or for two weeks to test again, in which case I will test this coming Sunday.